Màpping de veritat, interactive version

Although I’ve already done some experimentations with the interactive possibilities of Màpping de veritat a month ago or so, it was past saturday when I had the chance to exhibit an improved version of this work. It was at Keyframebcn.

Keyframebcn defines itself as video creators meeting. This edition took place at Hangar. I would like to give my thanks to all organisation, other artists and attendants who make possible this great meeting.

I did almost nothing to the audio analysis part since I had no time to improve my skills on this area by then. But since the installation had a continuous play and shared with other pieces the attention of the audience, I added a couple of things to the Puredata patch:

  • make different clips/scenes load in a random way
  • and make them last for a random time between 1 and 120 seconds

This way the installation (which has no sound) interacted with the music that other artists played together with their visuals, and I was almost freed from having to attend it since the initial parameters I put at first on the patch worked fairly well all the time.

First interactive experiment with cello and “Màpping de veritat”

For three whole weeks on this year’s july I had the opportunity to take part in an artistic residency in Medialab-Prado, a citizen lab in Madrid, in the context of the Interactivos’16 program. There I was mainly investing my time to learn Puredata, a visual programming language originally geared to audio synthesis but with applications in many fields nowadays, including interactive. Soon I’ll publish right here in spanish language some documentation about that process.

What I’m showing here is one of the first experiments I did with what I learned, when I was back from Madrid. For all those experiments I used what is currently my test-field for mapping, a project called Màpping de veritat (which in catalan means something like “true mapping”) If you want to know a bit more about it, have a look at http://vimeo.com/143431676 . On this video, I’m playing cello and the sound is captured by a microphone and enters a Puredata little program (a //patch//). There is a pitch and amplitude detection which affects the speed and placement in time of the video that is projected over the drawing. I hope you like it!